WALLHACK × PARCO GAME CENTER
Placing Game Culture in a Cultural Space
Game culture does not exist in isolation. It overlaps with fashion, music, art, and design — and few institutions reflect that convergence as clearly as Shibuya PARCO.

Located in the center of one of Tokyo’s most influential cultural districts, Shibuya PARCO operates as more than a commercial space. It functions as a platform where contemporary culture is exhibited, discussed, and experienced.
Within this context, PARCO GAME CENTER reframes game culture not as entertainment alone, but as a creative and cultural system.
The collaboration between WALLHACK and PARCO GAME CENTER exists at that intersection — where performance objects meet exhibition thinking.
Glass Mouse Pads as Cultural Objects
The project introduces three glass mouse pad designs created in collaboration with Japanese artists AsahiNa, WOK22, and witness.
Rather than approaching the mouse pad as a purely functional surface, the collaboration treats it as a designed object — one capable of existing within a cultural space without explanation.
Each design reflects the artist’s visual language and relationship to game culture, while remaining grounded in WALLHACK’s core principles of performance and material precision.
The pads will be revealed on site and we will showcase them here afterwards, so stay tuned.
On Events and Presence
The project is presented publicly in Tokyo as part of PARCO GAME CENTER, a limited-time program inside Shibuya PARCO that explores contemporary game culture through exhibitions and events.
From February 6 to March 2, the exhibition will run as a standing display, featuring and selling the latest glass mousepads SP-005 and CR-005, alongside a curated selection of past limited editions.
On February 14, the WALLHACK popup event will mark the debut and first sale of the collaboration glass mousepads, accompanied by a talk session featuring the participating artists, WALLHACK’s brand director, and guest speakers.
The program concludes with live music in the same space, extending the project beyond display into a shared, physical experience.
Further information about PARCO GAME CENTER and the broader program is available via PARCOGAMES official site.
Wallhack’s Design Practice
The WALLHACK × PARCO GAME CENTER collaboration does not stand alone. It continues Wallhack’s long-term practice of developing design-led glass mouse pads, each shaped by its own context, collaborators, and constraints.
This evolving body of work is documented in the Wallhack Museum, a curated archive that treats each release as a distinct moment rather than a repeatable product.
Across these projects, performance remains constant while visual language and cultural positioning evolve.
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사이버펑크 사고에서 전시 공간에 이르는 디자인의 방식까지, 공각기동대와 WALLHACK이 교차하는 지점을 고찰합니다. 더불어, 시리즈 37년의 발자취를 횡단적으로 돌아보는 전시회에서 유리 마우스패드가 어떻게 전시 작품의 일부가 되었는지를 소개합니다.

Sora's power woke. Then it kept going - past the point she could contain it. That was the brief we gave Rolua.














